YWOT Games
A page for fully-fledged games that run within YWOT(along with other scripts that contain interactive elements).
Before 2015, there were scripts that allowed users to play fully interactive games within YWOT. Running these scripts would allow users to control/interact with assets made of text, while sound effects and UI elements had to be imposed onto the site.
By today, however, updates to the site have rendered most of these games defunct.
Spacefighters[edit | edit source]
https://www.yourworldoftext.com/~codefactor/spaceFighters.
This was an ambitions game with highly complex mechanics/visuals for being run in YWOT. It was conceived by Codefactor in early/mid 2013 and was developed with the help of Poopman(who has created multiple other games), InfraRaven(now an admin of YWOT), Spacenut(creator of a subworld list at /comprehensive), GEZ, Kremurgh and AtLeastK.
In Spacefighters, users controlled unicode space ships that could shoot bullets and fight each other in levels made of text. The game was primarily PvP, though there exists models for a potential boss enemy.
The game was updated many times throughout May and June of 2013, adding features such as sound effects, power ups, a scoreboard, and an in-game chat system. It is unknown how any of this would have looked.
A copy of the Spacefighters script can be found here, another has been posted in the OWOT community(where Poopman created a simpler version of the YWOT game). Neither of them work anymore.
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How to play
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How to set up
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Various Models
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Boss Models
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Explosion Effects
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Spacefighters interface in OWOT
Gameplay Remnants?[edit | edit source]
A few traces of Spacefighters gameplay can be found throughout the subworlds of YWOT. The remnants appear as innocuous text, mostly unicodes common within YWOT, and as such it is unclear whether any of these supposed leftovers are legitimate. However, the remains do appear to match the gameplay descriptions from /~codefactor/spaceFighters.
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Possibly the remnants of a game of Spacefighters. ("≺"/"▶" are ships, "●" are bullets, "۞"/"◯"/"⦾"/"☮"/"▦" are mines, "█" are parts of the level.)
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Possible remnants of a Spacefighters game in another world("✶"/"●" could be bullets, the remains of a boss enemy can be seen.)
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Remnants of boss enemies in /pacman, along with large clusters of what seem to be mines.
Possible Concept Art?[edit | edit source]
/~poopman/ART_BLOCKS contains multiple pieces of ASCII art that might have been related to Spacefighters. There are multiple variations of the boss design from /~codefactor/spaceFighters along with a much larger model in the same artstyle. Both ships have designs facing four separate directions, so they may have been intended to move.
Next to the ships is an explosion made of unicodes, which might have been a version of the mine animation. And around the same area is a simple, triangular design(also having versions that face four directions) which could have been a player icon.
The above statements are all rough guesses, however, as nowhere in the world is Spacefighters ever mentioned. It is unclear how much the drawings from /ART_BLOCKS are related to the game(if at all).
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The Spacefighters boss design in /~poopman/ART_BLOCKS
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Another larger design in the same artstyle(also from /ART_BLOCKS)
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Possibly concept art for Spacefighters(/ART_BLOCKS)
Poopman[edit | edit source]
Poopman was a veteran user from 2013 who was known for creating multiple YWOT scripts and games.
Poopman was also an active user in OWOT and has created games there as well. His page on the OWOT wiki contains an autobiography from him.
YWOT Mario[edit | edit source]
https://www.yourworldoftext.com/~poopman/mariogame_Demo
A game composed of two interconnected scripts: one that let users control a unicode Mario("⛹") in YWOT and another that enabled them to build custom levels for Mario to run through.
Neither scripts function in the modern day.
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Developer Notes and an Example Level. ("⛹" is Mario while "ᴥ" represents a mushroom. Blue/link text are interactable objects that Mario can interact with.)
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Another Level
NeedMorePonies[edit | edit source]
A script named NeedMorePonies was featured on one of Poopman's worlds. Its description stated that it "turns the page into a platform game."
Unsurprisingly, the script no longer works.
But a sizable amount of ASCII horsemen can be found on the world, which could be remnants from the now defunct horse game.
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ASCII horses at various stages of animation(Possibly player models?)
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♞█♞█♞█♞█♞█♞█♞█♞█ (?Obstacles?)
It has not been confirmed whether Poopman was responsible for NeedMorePonies, as the world it was found on also contains scripts by other users.
Grubber[edit | edit source]
Grubber was a YWOT snake game created by /~JerryStarfield, /~InfraRaven, /~The_Sandwich, Bugtester and Musician.
Users would run a script to create unicode snakes(grubbers), which they could then control using their arrow keys. The goal of the game was to eat as much text as possible. Capital letters made the snakes "rage," allowing them to "eat crap"(possibly referring to unicode characters).
The Grubber game was probably created in June 2013(the date found on its Pastebin). Its script has since become defunct.[1]
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A grubber that has been dormant for (potentially) over a decade.
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A grubber at Spam Central(June 26th, 2013)[2]
Sound[edit | edit source]
Grubber had its own theme created by Infraraven.[3] Unfortunately its link no longer works.
The game also reused several sound effects from Spacefighters, which made sense as InfraRaven was a developer for both games.
WarBox[edit | edit source]
WarBoxes were self-regenerating boxes with names and a set amount of health points. Users deplete the box's hp by writing on it, and when hp reaches zero the box dies.
┌──┬────────┬──┐ ├──┤ ├──┤ │ └────────┘ │ │ │ ├─────┬──┬─────┤ ├─────┘ └─────┤ │ │ └──────────────┘ Warbox template by a user on the OWOT Discord.
WarBoxes appeared on the frontpages of both YWOT and OWOT, where users were encouraged to kill any boxes they encounter.
There seemed to have been scripts that allowed users to make custom WarBoxes.
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From /~WarBox
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A WarBox with an obscenely high healthpool.
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Unimplemented features for OWOT WarBoxes by Dzeni.
Toy Car[edit | edit source]
An interactive object created by M on March 13th 2024.
Users were intended to control the Toy Car by placing x's at one of four designated locations, each of which corresponded to a cardinal direction.
The car did not function reliably, however, as it would occasionally delete user inputs without moving.
DOOM in YWOT[edit | edit source]
LiquicVicinity has brought up the idea of running a fully playable version of DOOM in YWOT. This is still a fever dream, however, and not much progress has been made so far. (Though on November 27th, 2023 they were able to display an ASCII version of DOOM in VS Code Console).
Prior to this, LiquidVicinity has been able to animate a very slow version of Bad Apple at Spawn. They plan to achieve faster animation for the DOOM project.
Grub the Fish God[edit | edit source]
Grub was an ASCII fish created on September 26th, 2024 by Moth Cult and GrubLovers.
The fish has 10,000 health points which can be depleted by typing "X"'s at a designated slot. It will regenerate until its health is reduced to zero.
Trivia[edit | edit source]
- A variety of working games can be found on OWOT at ourworldoftext.com/funbox
- There is a working snake game that you can play within the Mainpage's center console
- There is a platforming game in which users control a runner emoji which runs on text